Some small aesthetic changes too: the opening music was changed to something completely unfitting, and the title screen is now integrated into the game itself (in the Japanese version, the title screen leads into a simulation of the arcade environment, like Raiden Project). It also adds a very nasty mechanic where the game ends after beating stage 4 if you set the difficulty below 4 for any stage, making it impossible to set the options back to the original defaults. Here, you have 5 lives and the game is set to difficulty 4, rather than the 3 lives and difficulty 2 that is innate to Ray Storm. It's the same game, but they changed the default settings. It's almost identical to the original release, but the arrange soundtrack was removed. In 2001, there was a rerelease of Ray Storm and Ray Crisis as part of D3's Simple 1500 Series, called The Double Shooting. This port also adds a number of goodies: an arrange soundtrack, stage select, a kills display, a "13 Players Order Mode" where you play with 13 lives made of various ship types, and an "Extra Mode" that's a little different everywhere. The original Japanese PlayStation release is more or less a direct port, though I theorize there is more slowdown in the same manner as the G Darius arcade to PlayStation port. Ray Storm runs on PlayStation-based hardware, making a port very easy. Thank you for making a ten-year bump into a two-year one.
0 Comments
Leave a Reply. |